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	<title>World in War - WW2 game for iPhone, iPod &#38; iPad</title>
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	<link>http://worldinwar.com</link>
	<description>WW2 game for iPhone, iPod &#38; iPad</description>
	<lastBuildDate>Mon, 07 Feb 2011 12:29:39 +0000</lastBuildDate>
	<language>en</language>
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		<title>Patch 1.1.1 released</title>
		<link>http://worldinwar.com/patch-1-1-1-released/</link>
		<comments>http://worldinwar.com/patch-1-1-1-released/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 12:28:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://worldinwar.com/?p=42</guid>
		<description><![CDATA[Today we are releasing a new patch taking care of some issues unearthed in the last update as well as some balancing issues. The changelog is as follows: * Operation Torch can now be completed if taking objectives Oran and Alger after holding Tubruq for 15 turns * Game no longer breaks when entering Crete [...]]]></description>
			<content:encoded><![CDATA[<p>Today we are releasing a new patch taking care of some issues unearthed in the last update as well as some balancing issues.</p>
<p><strong>The changelog is as follows:</strong></p>
<blockquote><p>* Operation Torch can now be completed if taking objectives Oran and Alger after holding Tubruq for 15 turns</p>
<p>* Game no longer breaks when entering Crete on Operation Sunflower</p>
<p>* Increased challenge of single player skirmishes against the computer by granting the computer player additional starting units</p></blockquote>
<p>As usual the update can be downloaded through the <a href="http://itunes.apple.com/app/world-in-war/id377183171">App Store</a>.</p>
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		<slash:comments>9</slash:comments>
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		<title>World in War 1.1 released</title>
		<link>http://worldinwar.com/world-in-war-1-1-released/</link>
		<comments>http://worldinwar.com/world-in-war-1-1-released/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 13:41:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://worldinwar.com/?p=37</guid>
		<description><![CDATA[We are proud to announce that World in War version 1.1 has been released on the App Store, it contains bug fixes and fixes to balancing issues. Stay tuned for more stuff happening but for now lets have a look at our change log. Game changes: - Fixed crash bug related to moving armies into [...]]]></description>
			<content:encoded><![CDATA[<p>We are proud to announce that World in War version 1.1 has been released on the App Store, it contains bug fixes and fixes to balancing issues. Stay tuned for more stuff happening but for now lets have a look at our change log.<span id="more-37"></span></p>
<blockquote>
<div id="_mcePaste">Game changes:</div>
<div id="_mcePaste">- Fixed crash bug related to moving armies into no-mans-land</div>
<div id="_mcePaste">- Added Achievements!</div>
<div id="_mcePaste">&#8211; 20 Achievements accessed through OpenFeint</div>
<div id="_mcePaste">- Several campaign map balance changes to adjust game difficulty</div>
<div id="_mcePaste">- Reworked how battles work:</div>
<div id="_mcePaste">&#8211; Units will now always first attack the unit type they counter (Infantry attack Artillery, Tanks attack Infantry, Artillery attack Tanks)</div>
<div id="_mcePaste">&#8211; Unit damage spans has been increased (units deal more maximum damage and less minimum damage) to provide more dynamic battles</div>
<div id="_mcePaste">&#8212; Infantry now deal: 2-16, 2-12, 2-24 % damage of total hitpoints against Infantry, Tanks, Artillery (changed from: 8-12, 8-12, 8-12)</div>
<div id="_mcePaste">&#8212; Artillery now deal: 12-108, 2-16, 16-72 % damage of total hitpoints against Infantry, Tanks, Artillery (changed from: 48-72, 8-12, 64-96)</div>
<div id="_mcePaste">&#8212; Tanks now deal: 4-32 18-108, 2-16 % damage of total hitpoints against Infantry, Tanks, Artillery (changed from: 16-24, 72-108, 8-12)</div>
<div id="_mcePaste">- Corrected terrain images on several region info screens</div>
<div id="_mcePaste">- Minor adjustments to army and card positions to better fit in regions</div>
<div id="_mcePaste">- Fixed dialog bug showing wrong characters speaking</div>
<div id="_mcePaste">- Cleaned up the menu GUI to display correct buttons everywhere</div>
<div id="_mcePaste">- Now displaying correctly in AppStore that the game is available in English, German, French, Italian and Spanish</div>
<div id="_mcePaste">- Added warning message when not connected to internet and accessing multiplayer</div>
<div id="_mcePaste">- Removed extra spaces connected to German letters ö, ü and ä</div>
<div id="_mcePaste">Map balance changes:</div>
<div id="_mcePaste">- Poland</div>
<div id="_mcePaste">&#8211; Hamburg income decreased from 3 to 2</div>
<div id="_mcePaste">&#8211; Hanover income decreased from 3 to 2</div>
<div id="_mcePaste">&#8211; Berlin income decreased from 9 to 6</div>
<div id="_mcePaste">&#8211; Berlin German artillery decreased from 1 to 0</div>
<div id="_mcePaste">&#8211; West Prussia income decreased from 3 to 2</div>
<div id="_mcePaste">&#8211; West Prussia German artillery decreased from 1 to 0</div>
<div id="_mcePaste">&#8211; Warsaw income decreased from 3 to 1</div>
<div id="_mcePaste">&#8211; Warsaw Polish tanks decreased from 2 to 0</div>
<div id="_mcePaste">&#8211; Warsaw Polish artillery decreased from 1 to 0</div>
<div id="_mcePaste">&#8211; Podlaskie income decreased from 2 to 1</div>
<div id="_mcePaste">&#8211; Lublin income decreased from 2 to 1</div>
<div id="_mcePaste">&#8211; Lublin Polish tanks decreased from 1 to 0</div>
<div id="_mcePaste">&#8211; Lublin Polish artillery decreased from 2 to 0</div>
<div id="_mcePaste">&#8211; Wroclaw income increased from 1 to 2</div>
<div id="_mcePaste">&#8211; Wroclaw German artillery decreased from 1 to 0</div>
<div id="_mcePaste">&#8211; Subcarpathian income decreased from 2 to 1</div>
<div id="_mcePaste">- Avalanche</div>
<div id="_mcePaste">&#8211; Connected Nabul to Mediterreanean Sea</div>
<div id="_mcePaste">&#8211; Milan income decreased from 4 to 3</div>
<div id="_mcePaste">&#8211; Verona income decreased from 4 to 3</div>
<div id="_mcePaste">&#8211; Venice income decreased from 4 to 3</div>
<div id="_mcePaste">&#8211; Tunis income increased from 2 to 4</div>
<div id="_mcePaste">&#8211; Tunis American artillery increased from 0 to 2</div>
<div id="_mcePaste">&#8211; Nabul income increased from 2 to 4</div>
<div id="_mcePaste">&#8211; Ruqaybah income increased from 2 to 4</div>
<div id="_mcePaste">&#8211; Annaba income increased from 1 to 5</div>
<div id="_mcePaste">&#8211; Souk Ahras income increased from 1 to 3</div>
<div id="_mcePaste">&#8211; Guelma income increased from 1 to 5</div>
<div id="_mcePaste">&#8211; Laghouat income increased from 1 to 3</div>
<div id="_mcePaste">&#8211; Oran income increased from 1 to 5</div>
<div id="_mcePaste">&#8211; Naama income increased from 1 to 3</div>
<div id="_mcePaste">&#8211; Alghero, Cagliari, Catania, Palermo and Syracuse regions changed from Italy to Neutral</div>
<div id="_mcePaste">- Sunflower</div>
<div id="_mcePaste">&#8211; Removed connection from Crete to Eastern Mediterranean Sea</div>
<div id="_mcePaste">&#8211; Istanbul income increased from 1 to 3</div>
<div id="_mcePaste">&#8211; Ankara income increased from 1 to 2</div>
<div id="_mcePaste">&#8211; Palestine income increased from 1 to 6</div>
<div id="_mcePaste">&#8211; Cairo regions income increased from 1 to 4 and 1 to 2</div>
<div id="_mcePaste">&#8211; Cairo British artillery increased from 3 to 4</div>
<div id="_mcePaste">&#8211; Alexandria regions income increased from 1 to 3 and 1 to 3</div>
<div id="_mcePaste">&#8211; Tripoli regions income increased from 2 to 6 and 6 to 8 and 1 to 5</div>
<div id="_mcePaste">&#8211; Benghazi regions income increased from 2 to 6 and 1 to 5</div>
<div id="_mcePaste">&#8211; Tubruq regions income increased from 5 to 7 and 1 to 6</div>
<div id="_mcePaste">&#8211; Tubruq British artillery increased from 0 to 1</div>
<div id="_mcePaste">&#8211; Alger income increased from 1 to 3 and 1 to 2</div>
<div id="_mcePaste">&#8211; Tunis income increased from 1 to 4</div>
<div id="_mcePaste">&#8211; Stax regions income increased from 1 to 3 and 1 to 2</div>
<div id="_mcePaste">&#8211; Anatolia income increased from 2 to 4</div>
<div id="_mcePaste">&#8211; Syria income increased from 2 to 7</div>
<div id="_mcePaste">&#8211; Tripoli, Benghazi and Tubruq regions changed from Italy to Neutral</div>
<div id="_mcePaste">- Plunder</div>
<div id="_mcePaste">&#8211; USA starting funds increased from 10 to 100</div>
<div id="_mcePaste">&#8211; Huisberden income increased from 1 to 8</div>
<div id="_mcePaste">&#8211; Grieth income increased from 1 to 5</div>
<div id="_mcePaste">&#8211; Marienbaum income increased from 1 to 8</div>
<div id="_mcePaste">&#8211; Niederbruch income increased from 1 to 2</div>
<div id="_mcePaste">&#8211; Rees income increased from 1 to 2</div>
<div id="_mcePaste">&#8211; Gendringen income increased from 1 to 3</div>
<div id="_mcePaste">&#8211; Silvolde income increased from 1 to 4</div>
<div id="_mcePaste">- France</div>
<div id="_mcePaste">&#8211; Germany starting funds increased from 15 to 50</div>
<div id="_mcePaste">&#8211; France starting funds decreased from 150 to 90</div>
<div id="_mcePaste">&#8211; Nord pas de Calais income increased from 1 to 5</div>
<div id="_mcePaste">&#8211; Rheinland-Pfalz German infantry increased from 2 to 7</div>
<div id="_mcePaste">&#8211; Baden-Wurtemberg German infantry increased from 2 to 7</div>
<div id="_mcePaste">&#8211; Picardie income decreased from 7 to 2</div>
<div id="_mcePaste">&#8211; Champagne-Ardenne income decreased from 5 to 1</div>
<div id="_mcePaste">&#8211; Orleans income from 4 to 2</div>
<div id="_mcePaste">&#8211; Paris income decreased from 7 to 2</div>
<div id="_mcePaste">&#8211; Bourgogne income decreased from 3 to 2</div>
<div id="_mcePaste">&#8211; Auvergne income decreased from 3 to 1</div>
<div id="_mcePaste">&#8211; Salers income decreased from 4 to 1</div>
<div id="_mcePaste">&#8211; Lyon no longer has a production centre (this is also reflected in the victory condition)</div>
<div id="_mcePaste">- Torch</div>
<div id="_mcePaste">&#8211; Britain starting funds increased from 50 to 75</div>
<div id="_mcePaste">&#8211; Gibraltar income increased from 2 to 7</div>
<div id="_mcePaste">&#8211; Casablanca British tanks increased from 0 to 1</div>
<div id="_mcePaste">&#8211; Casablanca British infantry decreased from 1 to 0</div>
<div id="_mcePaste">&#8211; Rabat regions British tanks increased from 0 to 1 and 0 to 1</div>
<div id="_mcePaste">&#8211; Rabat regions British infantry decreased from 1 to 0 and 1 to 0</div>
<div id="_mcePaste">&#8211; Oran income decreased from 4 to 2</div>
<div id="_mcePaste">&#8211; Alger income decreased from 4 to 2</div>
<div id="_mcePaste">&#8211; Tunis income decreased from 4 to 2</div>
<div id="_mcePaste">&#8211; Stax income decreased from 3 to 1</div>
<div id="_mcePaste">&#8211; Stax German tanks decreased from 3 to 1</div>
<div id="_mcePaste">&#8211; Tripoli income decreased from 6 to 1</div>
<div id="_mcePaste">&#8211; Tripoli German tanks decreased from 2 to 1</div>
<div id="_mcePaste">&#8211; Benghazi income decreased from 2 to 1</div>
<div id="_mcePaste">&#8211; Tubruq income increased from 6 to 11</div>
<div id="_mcePaste">&#8211; Tubruq British artillery increased from 3 to 6</div>
<div id="_mcePaste">&#8211; Borj Omar Driss German infantry decreased from 12 to 6</div>
<div id="_mcePaste">&#8211; Atlantic Ocean British tanks increased from 3 to 8</div>
<div id="_mcePaste">&#8211; Atlantic Ocean British tanks increased from 2 to 4</div>
<div id="_mcePaste">&#8211; Added connection between Zawilah and Al Jawf</div>
<div id="_mcePaste">- Scorched Earth</div>
<div id="_mcePaste">&#8211; Increased defense value of regions Moscow, Leningrad, Stalingrad and Kirov from 1 to 10</div>
<div id="_mcePaste">- Stalingrad</div>
<div id="_mcePaste">&#8211; Added additional German reinforcement waves upon completing the first objective (hold stalingrad)</div>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>World in War is released</title>
		<link>http://worldinwar.com/world-in-war-is-released/</link>
		<comments>http://worldinwar.com/world-in-war-is-released/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 10:59:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://worldinwar.com/?p=32</guid>
		<description><![CDATA[We are pleased to announce that World in War for iPhone and our HD version for iPad is now officially released on the App Store. You can get it by clicking here. We are also proud to show off our launch trailer called World in War &#8211; From the trenches:]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce that World in War for iPhone and our HD version for iPad is now officially released on the App Store. You can get it by clicking <a href="http://worldinwar.com/buy.html">here</a>. We are also proud to show off our launch trailer called World in War &#8211; From the trenches:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PWxwARl34AY?fs=1&amp;hl=sv_SE&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/PWxwARl34AY?fs=1&amp;hl=sv_SE&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Coming soon to the App Store</title>
		<link>http://worldinwar.com/coming-soon-app-store/</link>
		<comments>http://worldinwar.com/coming-soon-app-store/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 09:35:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[world in war]]></category>

		<guid isPermaLink="false">http://worldinwar.com/dev/blog/?p=4</guid>
		<description><![CDATA[World in War – Military and political strategy coming soon to the App Store Stockholm, Sweden – November 16th 2010. Pan Vision is pleased to announce that their political and military strategy title, World in War, will be coming to iPhone, iPod Touch and iPad this December. Developed in partnership with Swedish developer, Fabrication Games [...]]]></description>
			<content:encoded><![CDATA[<p><strong>World in War</strong><strong> – </strong><strong>Military and political strategy coming soon to the App Store</strong></p>
<p><strong>Stockholm, Sweden – November 16<sup>th</sup> 2010</strong>. Pan Vision is pleased to announce that their political and military strategy title, World in War, will be coming to iPhone, iPod Touch and iPad this December.</p>
<p>Developed in partnership with Swedish developer, Fabrication Games and featuring an evocative graphical style, World in War is a casual, single and multi player turn-based war game of skill and cunning, where players will be able to play through several campaigns from history and take control of his or her forces on land, sea and air.<span id="more-4"></span></p>
<p>Pitched straight into the global theatre of World War II, you shoulder the role of a political and military commander leading your nation’s forces and your allies to victory by outwitting the enemy.  Cooperate with other players locally or online, forming alliances with other nations to gain the upper hand in the struggle for victory, or betray your allies and back-stab them in your pursuit of total domination.  Whichever strategy you adopt, your politics will ultimately be a deciding factor in your quest to win the military campaigns and play your part in World War II.</p>
<p><em>“</em><em>I have played many fantastic strategy games with my friends</em><strong><em> </em></strong><strong><em>says game designer Tommy Palm of Fabrication Games</em></strong><em>, “</em><em>but most</em><em> require a huge investment of time to play in one sitting. We wanted to </em><em>replace those time</em><em>‐</em><em>killers with a quick to learn accessible experience</em><em> </em><em>for the iOS platforms. W</em><em>orld in War is a reaction to that urge. </em></p>
<p><em> </em></p>
<p><em>The iphone, iTouch or iPad are always with you and therefore the perfect platforms for this kind of game experience, allowing players to play at their convenience and whenever they wish. </em><em>I can’t think of a better use of a spare few minutes than trying to outwit some of my old friends”</em></p>
<p><strong><em> </em></strong></p>
<p><strong><em>“There can be only one victor, but no one can win alone.”</em></strong><strong><em> </em></strong></p>
]]></content:encoded>
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		<item>
		<title>Welcome to WorldinWar.com</title>
		<link>http://worldinwar.com/welcom/</link>
		<comments>http://worldinwar.com/welcom/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 13:57:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[welcome]]></category>
		<category><![CDATA[world in war]]></category>

		<guid isPermaLink="false">http://worldinwar.com/dev/?p=1</guid>
		<description><![CDATA[Welcome to WorldinWar.com, the official website dedicated to the iPhone, iPod Touch and iPad game World in War. World in War is an epic turn based strategy game set in World War II Europe. Outwit your opponents, expand your armies and dominate a parallel World in War. World in War is a casual online war game [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to WorldinWar.com, the official website dedicated to the iPhone, iPod Touch and iPad game World in War.</p>
<p>World in War is an epic turn based strategy game set in World War II Europe. Outwit your opponents, expand your armies and dominate a parallel World in War. World in War is a casual online war game of skill and cunning negotiations which pitches players straight into the global theatre of World War II, when the world was a veritable cauldron of political intrigue.</p>
]]></content:encoded>
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